May 10, 2008, 04:38 AM // 04:38
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#2
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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physical attacks I do believe. Wand/Staff attacks do affect adrenaline, but spells do not
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May 10, 2008, 04:59 AM // 04:59
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#3
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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You gain a little bit of adrenaline from taking damage (read this on the guild wiki page about adrenaline), so in that way enemy spells that hit you increase you're adrenaline, but you're spells dont increase ur adrenaline.
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May 10, 2008, 05:03 AM // 05:03
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#4
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Forge Runner
Join Date: Mar 2006
Profession: N/
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when in-game, press f10, then search for 'adrenaline'
it will direct u to here: http://wiki.guildwars.com/wiki/Adrenaline
whenever u need info bout sumptin, use this feauture
u can use it for missions help, elite skill capping, skill descriptions, etc
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May 10, 2008, 10:48 AM // 10:48
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#5
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Normal attacks and attack skills
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May 10, 2008, 11:33 AM // 11:33
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#6
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Dark Fury and Mark of Fury increase adrenaline, and they're spells. They aren't the type you'd bring on a Warrior though.
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May 10, 2008, 07:17 PM // 19:17
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#7
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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I believe that you gain 1 strike of adren for every 10% max health you lose, I dunno, might wanna check wiki.
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May 10, 2008, 11:58 PM // 23:58
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Using spells on an enemy doesn't get you adrenaline (asides from snowball of course )
Enemy spells that hit you will increase your adrenaline by a tiny amount.
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May 11, 2008, 02:51 AM // 02:51
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#9
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Enemy spells that hit you will increase your adrenaline by a tiny amount.
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Wrong. Damage (GW definition of damage) gives you adrenaline, in the order of 1 point per 1% of your max health.
An adrenaline strike (the cost you see on the skills) is 25 points.
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